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The Sages taught us that the God of Reason coursed throughout Totality. That the Divine Thread was woven into our Minds. All were named Brother in the Grand Temple, and it was said that none need know the face of Hunger when the Nature of our Souls was expressed in action.

Ash now falls on the Windswept City, and the words of the Sages turn bitter in my mouth. Reason has abandoned this world, its golden palace wiped into the sea as simply as the mourning sun once cleansed the dew from the Imperial Gardens.

The golden plains now lie lifeless, grain turned Dust, the very ground poison in the air.

Those who remember bread and the shared commonality of life brought before the hearth light their candles and try to hold back the long black. Their children have never known. Indeed, they have only known the ephemeral Soot. And it envelopes their souls like a familiar cloak.

They are not the children of their parents. They pluck from the world that which their parents could not begin to seek. There is still Beauty to be found here, as well as a sort of Truth if one peers closely into the fermenting dark.

And what of You?

Will you meet this world with the grace of our forefathers? Or will you turn your eyes from the horizon and take that which is Here and Now?

1 What Is This For?

Common Place aims to be a well rounded campaign setting for tabletop RPGs.

Common Place isn't designed with an eye towards use with any single ruleset. It won't be a complete work. Rather, the effort is to place a firm foundation to build upon.

2 What Is This Like?

Readers will hopefully describe the overarching feel of the world as "low, hard fantasy."

Common Place takes place after in the aftermath of global catastrophe, and in a world of pantheism.

Humans are the only playable race in the setting.

3 Licensing

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To the extent possible under law, Charles Branden Keifer Miller has waived all copyright and related or neighboring rights to Common Place.

This work is published from: United States